Near Mint or Not / Methodology
How Near Mint or Not works
How rounds are made
Every card is scanned front and back from the owner's own collection. A card is scored once it has been called with the card in hand: Near Mint (NM), Lightly Played (LP), Moderately Played (MP), Heavily Played (HP) or Damaged (DMG). That in-hand call is the answer.
- A card not called in hand yet is open: your call is saved and scores once it is.
- Points: right and Sure +1.2, right and Leaning +0.8, wrong and Sure −2.8, wrong and Leaning −1.2, Not sure 0. A wrong sure call costs more than a right one pays, so a guess is expected to lose points: only call what you can see.
Fair play and player figures
- Answers stay on the server until you answer.
- Only rounds with a known answer are scored. Nothing is scored for speed or for agreeing with other players.
- Player percentages appear only once an item has at least 100 counted answers. They describe players of this game, not the public. It is not a poll.
- Each network counts at most 3 answers per item, and hosting-provider networks never count. None of this changes your own score or streak.